Following Tutorial steps 1 and 2. Establishing a screen and background. Not much exciting on the game progress. As seems usual, Iteration 1 makes minimal app progress and continues to clean up infrastructure issues of Iteration 0
Github Tag for Iteration-01
Observations :
Additions to environment:
I am naming the codebase of my Gosu Ruby Tutorial : Gosu Star Catcher
It’s on GitHub http://github.com/pjfitzgibbons/Gosu-Star-Catcher .
I’m using a basic Ruby library layout.. hand created.
Here are the components involved at the current moment :
rvm 0.1.23 by Wayne E. Seguin (wayneeseguin@gmail.com) [http://rvm.beginrescueend.com/]
ruby 1.9.1p378
*** LOCAL GEMS *** archive-tar-minitar (0.5.2) autotest (4.2.9) autotest-fsevent (0.2.2) bundler (0.9.11) columnize (0.3.1) ffi (0.6.3) gosu (0.7.18) linecache19 (0.5.11) nice-ffi (0.3) rake (0.8.7) rsdl (0.1.4) rspec (1.3.0) ruby-debug-base19 (0.11.23) ruby-debug19 (0.11.6) ruby-sdl-ffi (0.2) ruby_core_source (0.1.4) rubygame (2.6.2) rubygems-update (1.3.6) sys-uname (0.8.4)
Editor is Textmate
I’ve been into a game development project using Ruby. This is inspired by my friend Jared working on re-implementing Wizardry 1 (of Apple ][e fame) on (of all things) Excel and VBA.
So, I’ve reviewed several libraries. Currently I’m trying Gosu for Ruby.
I will blog of my experience in following the Gosu Ruby Tutorial