Posts Tagged ‘game’

Gosu Star Catcher : Iteration 1 – Basic Window

datePosted on 21:11, March 28th, 2010 by Peter Fitzgibbons

Following Tutorial steps 1 and 2.  Establishing a screen and background.  Not much exciting on the game progress.  As seems usual, Iteration 1 makes minimal app progress and continues to clean up infrastructure issues of Iteration 0

Github Tag for Iteration-01

Observations :

  • Most Gosu objects are opaque due to the Ruby wrapper of C++ Gosu library
  • Heavy use of mocking and expectations will be required to properly Spec the game

Additions to environment:

  • mocha gem : additional mocking tools above Rspec’s internal mocker

Gosu Star Catcher : Iteration 0

datePosted on 09:56, March 25th, 2010 by Peter Fitzgibbons

I am naming the codebase of my Gosu Ruby Tutorial : Gosu Star Catcher

It’s on GitHub http://github.com/pjfitzgibbons/Gosu-Star-Catcher .

I’m using a basic Ruby library layout.. hand created.

Here are the components involved at the current moment :

rvm 0.1.23 by Wayne E. Seguin (wayneeseguin@gmail.com) [http://rvm.beginrescueend.com/]
ruby 1.9.1p378
*** LOCAL GEMS ***

archive-tar-minitar (0.5.2)
autotest (4.2.9)
autotest-fsevent (0.2.2)
bundler (0.9.11)
columnize (0.3.1)
ffi (0.6.3)
gosu (0.7.18)
linecache19 (0.5.11)
nice-ffi (0.3)
rake (0.8.7)
rsdl (0.1.4)
rspec (1.3.0)
ruby-debug-base19 (0.11.23)
ruby-debug19 (0.11.6)
ruby-sdl-ffi (0.2)
ruby_core_source (0.1.4)
rubygame (2.6.2)
rubygems-update (1.3.6)
sys-uname (0.8.4)

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